F.E.A.R. – Xbox 360 Review


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F.E.A.R. (First Encounter Assault Recon) is one of those games that will have you sitting on the edge of your seat. Only to fall out of it (actually happened to someone I know). The story is this, Alma, a little girl who just happens to be psychic, was locked away by a corporation. The corporation studied Alma and created psychic controlled soldiers. Unfortunately, the man that controls these soldiers, Paxton Fettal, has started rampaging around and you have to stop him. The suspense is palpable in F.E.A.R., a light flickers and goes out, a ghostly figure walks past the door ahead, etc. Alma often visits you via her psychic powers, and often times the area around you can change drastically and leave you feeling disoriented, but in a good way. The environments aren’t very varied though, you’ll be walking through a lot of office building. Now onto combat, first things first, the AI is very intelligent, and is still some of the best AI out there even though this game is several years old. You’ll often be surrounded by enemies, but you have one thing they don’t, the ability to slow down time. It seems like every game has slow-mo now a days, but F.E.A.R. is one of those few games that it actually works. There is a diverse selection of weapons to use. Some of my favorites are: the shotgun which can turn enemies into a fine blood mist, the nailgun which can pin enemies to the wall, and the lazer gun which leaves nothing but a bloody skeleton. I can’t talk about combat without mentioning the awesome hand to hand combat, you can do everything from a roundhouse kick, sliding kick, jumping kick, or just for a punch. The online is pretty basic, it is very fast paced and you will die a lot. If the online was a bit better a would have given this a better score.

Final Score: 4/5

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